In the last article, I discussed the implementation of rolling resistance in the Minetest vehicles mod.

I have to admit, that after further research, the approach of using
was not completely correct. The problem is the Crr factor. Using a pre-calculated value is only possible, if the vehicle is moving at a constant speed. Apparently, a car does not move at a constant speed, so I have to find another way to calculate the rolling resistance. For now, I disabled it in the mod.